# Nebula > A slow flight through towering clouds of luminous dust: millions of fine grains placed by fractal noise into pillars, ridges and filaments, lit from within by a young star cluster and cut by dark dust lanes. A real-time WebGPU experiment by Luis Bizarro, after Teun van der Zalm's NEBULAE and INTERSTELLAR clouds. - Live: https://nebula.bizar.ro/ - Author: Luis Bizarro, https://bizar.ro/, luis@bizar.ro - Made with: TypeScript, Vite, raw WebGPU and WGSL compute shaders ## Clouds - Pillars: amber columns of dust rim-lit by a cluster above them, their lower bodies black silhouettes. - Spire: one twisted column with a lit crown, ice cyan with a gold accent. - Mountain: three peaks and a thin finger of dust, emerald with a magenta accent. - Tower: one diagonal billowing mass lit from below, rose to magenta with a cyan accent. - Arch: two legs and a bridge of dust with the light in the opening, indigo violet with an orange accent. - Rift: two dark walls with a lit crevice between them, chartreuse gold with a violet accent. - Horsehead: the head, neck, snout and ear against a crimson curtain, with a blue accent. ## Interaction Move the pointer to drag a smooth wake through the dust. Press to pull focus to the dust under the pointer. Scroll, use the arrow keys or 1 to 7, or follow the links in the bottom left to switch clouds; the next cloud wipes in from below along a slanted edge.